Riot Games appears to be developing a League of Legends action role-playing game in confidentiality, based on newly uncovered job listings posted to the company’s careers page. Two temporary roles at Riot’s Shanghai studio—one for a Combat Game Designer and another for a character animator—indicate an early-stage research and development project is underway, with both roles flagging familiarity with the League of Legends IP as a desirable qualification. Whilst the company has not formally revealed the project, the postings indicate a small team is building fighting mechanics from the ground up using Unreal Engine. The discovery comes as Riot simultaneously pushes its long-troubled League of Legends MMO into active production, indicating an significant growth of the franchise across various game categories.
Shanghai Studio’s Confidential Initiative Emerges
The two job listings discovered on Riot’s careers page reveal that the Shanghai studio is hiring for an unreleased action game set within the League of Legends universe. The Combat Game Designer role specifically emphasises developing and refining combat systems from the ground up, with candidates required to demonstrate deep knowledge of action games and ARPGs. The position underscores the significance of combat feel, game mechanics and AI—fundamental components that would define the player experience in any action-oriented title. Meanwhile, the animation specialist vacancy seeks professionals with background in stylized character animation, suggesting Riot aims to preserve visual coherence with League’s distinctive art direction.
Whilst neither vacancy listing explicitly names the project, both positions emphasise League of Legends IP familiarity as a added advantage, firmly positioning Runeterra as the probable location. The contract nature of these roles usually points to initial production phases, meaning the action role-playing game could still be a considerable period from official announcement or publication. This discovery highlights Riot’s overarching plan to broaden the League franchise outside its primary MOBA game, subsequent to prosperous ventures into animated productions, trading card games and handheld applications. The parallel production of both an MMO and an action RPG showcases the organisation’s dedication to investigating different categories within the Runeterra universe.
- Action Game Designer role concentrates on action/ARPG mechanics creation
- CG animator role highlights stylized character animation expertise
- Project uses Unreal Engine for game creation
- Contract roles indicate early-stage R&D phase presently underway
What the Employment Opportunities Show
Combat Systems at the Heart
The Combat Game Designer posting represents the cornerstone of Riot’s action RPG ambitions, with the position explicitly tasked with building and iterating on combat systems from the ground up. The role specification stresses candidates must possess extensive experience in action games and ARPGs, with specific emphasis on how combat feels to players, the underlying mechanics that foster player engagement, and the artificial intelligence systems that govern enemy behaviour. This level of specificity suggests Riot is not merely implementing established combat systems but rather creating a custom system designed to provide a distinctive action experience within the League universe.
The emphasis on combat feel and mechanics suggests that Riot recognises the vital significance of satisfying, responsive gameplay in the action RPG genre. By recruiting specialists who know how to develop immersive combat systems, the company is indicating its plan to establish itself within a saturated market of action-oriented titles. The requirement for Unreal Engine proficiency further demonstrates that Riot is employing proven technology standards to accomplish its objectives, allowing the team to focus creative energy on what makes the game unique rather than building proprietary tools from scratch.
Runeterra as the Probable Backdrop
Although neither position announcement explicitly identifies the project, both postings flag familiarity with League of Legends intellectual property as a preferred requirement, placing Runeterra firmly in focus as the probable setting. This strategic positioning allows Riot to tap into the existing lore, character roster and world creation that has developed across various platforms, including the award-winning animation Arcane and the collectible card game Legends of Runeterra. Leveraging established IP minimises the creative workload of world-building whilst offering audiences with familiar components that enhance immersion and investment in the narrative.
The choice to set the action RPG in Runeterra also aligns with Riot’s wider strategic approach of creating interconnected experiences across different gaming genres. By anchoring the new project to the same universe as the MMO, the card game and the animated series, Riot creates opportunities for cross-promotion and shared narrative threads that reward engaged fans. This strategy maximises the value of the company’s creative efforts whilst establishing Runeterra as a comprehensive entertainment destination similar to well-known franchises like The Elder Scrolls or The Witcher.
Expanding the League Universe
Riot Games’ reported work on a League of Legends action RPG constitutes a major broadening of the franchise’s aspirations beyond its origins as a competitive multiplayer online battle arena. The company has been systematically broadening the League universe through varied entertainment formats and gaming offerings, from the highly praised Arcane animation to the Legends of Runeterra collectible card game. This multifaceted approach converts League from a standalone game property into a comprehensive entertainment ecosystem, positioning Runeterra as a setting deserving exploration throughout multiple genres and platforms. The action RPG integrates seamlessly into this expansion strategy, offering players an completely new way to engage with the beloved intellectual property.
The timing of this development effort stands as especially noteworthy given Riot’s current obligations to other League-related projects. With the MMO continuing development following its 2024 reset and the appointment of ex-World of Warcraft director Raymond Bartos, the company is demonstrating remarkable confidence in the franchise’s ability to support several significant launches simultaneously. This two-project strategy mirrors proven approaches employed by other major gaming publishers with sprawling universes. By developing games across varied genres in parallel, Riot can maintain player engagement through varied experiences whilst building anticipation for each individual release. The Shanghai studio’s involvement indicates the company is distributing development resources strategically across its global operations.
| Project | Status |
|---|---|
| League of Legends MMO | Active production with new leadership |
| Action RPG (Unannounced) | Early-stage R&D at Shanghai studio |
| Arcane animated series | Established franchise component |
| Legends of Runeterra card game | Ongoing live service title |
- Several League projects in progress simultaneously throughout diverse studios and types
- Runeterra setting growing via linked interactive experiences and cross-media expansions
- Well-established IP allows Riot to leverage established lore and character rosters successfully
Development Schedule and Outlook
The contract nature of the advertised roles suggests this action role-playing game remains in its early stages, likely years away from any public reveal or release. Preliminary research and development projects at large development houses typically require substantial time before achieving playable prototypes, let alone market readiness. Riot’s decision to recruit for such preliminary work demonstrates genuine commitment to exploring the ARPG category within the League universe, though restraint will be necessary from enthusiastic players. The Shanghai studio’s involvement in this initial stage allows the team to experiment with gameplay mechanics, combat design and visual direction without the burden of tight schedules or audience demands.
Looking ahead, the convergence of multiple League projects creates an compelling development landscape for Riot Games. Should both the MMO and action RPG develop as planned, the publisher could establish itself as a dominant force in cross-genre franchise development throughout the latter half of this decade. The hiring of Raymond Bartos to the MMO reflects Riot’s genuine commitment in creating quality products rather than rushing products to market. Similarly, the deliberate, understated approach to the ARPG’s development implies the company has moved beyond previous failures and now prioritises sustainable, properly funded production cycles throughout its portfolio of ambitious titles.